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API > API/Plugins > API/Plugins/ChaosClothAssetDataflowNodes
Procedurally generate a Cloth Selection set.
| Name | FChaosClothAssetProceduralSelectionNode |
| Type | struct |
| Header File | /Engine/Plugins/ChaosClothAssetEditor/Source/ChaosClothAssetDataflowNodes/Public/ChaosClothAsset/ProceduralSelectionNode.h |
| Include Path | #include "ChaosClothAsset/ProceduralSelectionNode.h" |
Syntax
USTRUCT (Meta=(DataflowCloth))
struct FChaosClothAssetProceduralSelectionNode : public FDataflowNode
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FDataflowNode → FChaosClothAssetProceduralSelectionNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FChaosClothAssetProceduralSelectionNode
(
const UE::Dataflow::FNodeParameters& InParam, |
ChaosClothAsset/ProceduralSelectionNode.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Collection | FManagedArrayCollection | ChaosClothAsset/ProceduralSelectionNode.h |
|
|
| ConversionInputName | FChaosClothAssetConnectableIStringValue | Selection set to convert from when using Conversion selection type. | ChaosClothAsset/ProceduralSelectionNode.h |
|
| Group | FChaosClothAssetNodeSelectionGroup | The type of element the selection refers to | ChaosClothAsset/ProceduralSelectionNode.h |
|
| OutputName | FString | The name to be use as a selection. | ChaosClothAsset/ProceduralSelectionNode.h |
|
| SelectionType | EChaosClothAssetProceduralSelectionType | The procedural selection method | ChaosClothAsset/ProceduralSelectionNode.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
DATAFLOW_NODE_DEFINE_INTERNAL
(
FChaosClothAssetProceduralSelectionNode, |
ChaosClothAsset/ProceduralSelectionNode.h | ||
FName
(
"FClothCollection" |
ChaosClothAsset/ProceduralSelectionNode.h |