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API > API/Plugins > API/Plugins/ChaosClothAssetDataflowNodes
Extract a weight map from a Cloth Collection.
| Name | FChaosClothAssetExtractWeightMapNode |
| Type | struct |
| Header File | /Engine/Plugins/ChaosClothAssetEditor/Source/ChaosClothAssetDataflowNodes/Public/ChaosClothAsset/ClothCollectionToDynamicMeshNode.h |
| Include Path | #include "ChaosClothAsset/ClothCollectionToDynamicMeshNode.h" |
Syntax
USTRUCT (Meta=(DataflowCloth, Experimental))
struct FChaosClothAssetExtractWeightMapNode : public FDataflowNode
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FDataflowNode → FChaosClothAssetExtractWeightMapNode
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bReorderForDynamicMesh | bool | Reorder extracted weights to match the order of a DynamicMesh that was created via ClothCollectionToDynamicMesh | ChaosClothAsset/ClothCollectionToDynamicMeshNode.h |
|
| Collection | FManagedArrayCollection | ChaosClothAsset/ClothCollectionToDynamicMeshNode.h |
|
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| DynamicMesh | TObjectPtr< UDynamicMesh > | Dynamic mesh used to reorder weights. | ChaosClothAsset/ClothCollectionToDynamicMeshNode.h |
|
| ExtractedWeightMap | TArray< float > | ChaosClothAsset/ClothCollectionToDynamicMeshNode.h |
|
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| MeshTarget | EChaosClothAssetWeightMapMeshTarget | Type of the weight map to be extracted | ChaosClothAsset/ClothCollectionToDynamicMeshNode.h |
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| WeightMap | FChaosClothAssetConnectableIStringValue | Name of the weight map to be extracted | ChaosClothAsset/ClothCollectionToDynamicMeshNode.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual DATAFLOW_NODE_DEFINE_INTERNAL(FChaosClothAssetExtractWeightMapNode, "ExtractClothWeightMap", "Cloth", "Extract Cloth Weight Map") public void Evaluate
(
UE::Dataflow::FContext& Context, |
ChaosClothAsset/ClothCollectionToDynamicMeshNode.h |