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API > API/Plugins > API/Plugins/ChaosClothAssetDataflowNodes
Node for adding custom region resizing data used by the ChaosOutfitAsset's Resizeable Outfit.
| Name | FChaosClothAssetCustomRegionResizingNode |
| Type | struct |
| Header File | /Engine/Plugins/ChaosClothAssetEditor/Source/ChaosClothAssetDataflowNodes/Public/ChaosClothAsset/CustomRegionResizingNode.h |
| Include Path | #include "ChaosClothAsset/CustomRegionResizingNode.h" |
Syntax
USTRUCT (Meta=(DataflowCloth, Experimental))
struct FChaosClothAssetCustomRegionResizingNode : public FDataflowNode
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FDataflowNode → FChaosClothAssetCustomRegionResizingNode
Structs
| Name | Remarks |
|---|---|
| FRegionData |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| NumInitialOptionalInputs | int32 | ChaosClothAsset/CustomRegionResizingNode.h | |
| NumRequiredInputs | int32 | ChaosClothAsset/CustomRegionResizingNode.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Collection | FManagedArrayCollection | ChaosClothAsset/CustomRegionResizingNode.h |
|
|
| InputGroupData | TArray< FChaosClothAssetCustomRegionResizingInput > | Input custom region data. | ChaosClothAsset/CustomRegionResizingNode.h |
|
| RenderCustomResizingBlend | FString | The name of the render mesh weight map generated by this node detailing the vertices should use Custom Regions as opposed to traditional resizing interpolation. | ChaosClothAsset/CustomRegionResizingNode.h | |
| SimCustomResizingBlendName | FString | The name of the sim mesh weight map generated by this node detailing the vertices should use Custom Regions as opposed to traditional resizing interpolation. | ChaosClothAsset/CustomRegionResizingNode.h |
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