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API > API/Plugins > API/Plugins/ChaosClothAssetDataflowNodes
Query a Managed Array Collection about its Cloth Collection properties.
| Name | FChaosClothAssetCollectionQueryNode |
| Type | struct |
| Header File | /Engine/Plugins/ChaosClothAssetEditor/Source/ChaosClothAssetDataflowNodes/Public/ChaosClothAsset/ClothCollectionQueryNode.h |
| Include Path | #include "ChaosClothAsset/ClothCollectionQueryNode.h" |
Syntax
USTRUCT (Meta=(DataflowCloth))
struct FChaosClothAssetCollectionQueryNode : public FDataflowNode
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FDataflowNode → FChaosClothAssetCollectionQueryNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FChaosClothAssetCollectionQueryNode
(
const UE::Dataflow::FNodeParameters& InParam, |
ChaosClothAsset/ClothCollectionQueryNode.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bBooleanPropertyValue | bool | Result of querying BooleanPropertyName. Default value if property doesn't exist matches node value. | ChaosClothAsset/ClothCollectionQueryNode.h |
|
| bHasClothProxyDeformer | bool | Does this collection have proxy deformer data | ChaosClothAsset/ClothCollectionQueryNode.h |
|
| bHasClothRenderMesh | bool | Does this collection have a cloth render mesh | ChaosClothAsset/ClothCollectionQueryNode.h |
|
| bHasClothSimMesh | bool | Does this collection have a cloth sim mesh | ChaosClothAsset/ClothCollectionQueryNode.h |
|
| bIsClothCollection | bool | Is this collection a valid cloth collection | ChaosClothAsset/ClothCollectionQueryNode.h |
|
| BooleanPropertyName | FString | Name of boolean property to query | ChaosClothAsset/ClothCollectionQueryNode.h |
|
| Collection | FManagedArrayCollection | Input/output collection (Output is always a passthrough) | ChaosClothAsset/ClothCollectionQueryNode.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
DATAFLOW_NODE_DEFINE_INTERNAL
(
FChaosClothAssetCollectionQueryNode, |
ChaosClothAsset/ClothCollectionQueryNode.h | ||
virtual void Evaluate
(
UE::Dataflow::FContext& Context, |
ChaosClothAsset/ClothCollectionQueryNode.h | ||
FName
(
"FClothCollection" |
ChaosClothAsset/ClothCollectionQueryNode.h |