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API > API/Plugins > API/Plugins/ChaosClothAssetDataflowNodes
Apply resizing for a given Target Mesh.
| Name | FChaosClothAssetApplyResizingNode |
| Type | struct |
| Header File | /Engine/Plugins/ChaosClothAssetEditor/Source/ChaosClothAssetDataflowNodes/Public/ChaosClothAsset/ApplyResizingNode.h |
| Include Path | #include "ChaosClothAsset/ApplyResizingNode.h" |
Syntax
USTRUCT (Meta=(DataflowCloth, Experimental))
struct FChaosClothAssetApplyResizingNode : public FChaosClothAssetSimulationBaseConfigNode
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FDataflowNode → FChaosClothAssetSimulationBaseConfigNode → FChaosClothAssetApplyResizingNode
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bForceApplyToRenderMesh | bool | Force apply to the render mesh. | ChaosClothAsset/ApplyResizingNode.h |
|
| bSavePreResizedSimPosition3D | bool | Save pre-resized sim 3d vertices for scaling 2D rest length in XPBD anisotropic stretch constraints. | ChaosClothAsset/ApplyResizingNode.h | |
| bSkipCustomRegionResizing | bool | Skip applying Custom Region Resizing data. | ChaosClothAsset/ApplyResizingNode.h |
|
| InterpolationData | FMeshResizingRBFInterpolationData | The pre-calculated base RBF interpolation data. | ChaosClothAsset/ApplyResizingNode.h |
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| SkeletalMeshLODIndex | int32 | Source and Target mesh LOD. | ChaosClothAsset/ApplyResizingNode.h |
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| SourceSkeletalMesh | TObjectPtr< const USkeletalMesh > | The source mesh. Used for CustomResizingRegions. Must have matching vertices with TargetMesh | ChaosClothAsset/ApplyResizingNode.h |
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| TargetSkeletalMesh | TObjectPtr< const USkeletalMesh > | The target mesh that corresponds with the SourceMesh used to generate the InterpolationData. | ChaosClothAsset/ApplyResizingNode.h |
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