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Update the Render Mesh by applying any existing proxy deformer data. This node can be used to deform the render mesh after the sim mesh has changed after the proxy deformer data was calculated. It has no effect if there is no existing proxy deformer data, or if the sim or render mesh have not deformed since that data was calculated.
| Name | FChaosClothAssetApplyProxyDeformerNode |
| Type | struct |
| Header File | /Engine/Plugins/ChaosClothAssetEditor/Source/ChaosClothAssetDataflowNodes/Public/ChaosClothAsset/ApplyProxyDeformerNode.h |
| Include Path | #include "ChaosClothAsset/ApplyProxyDeformerNode.h" |
Syntax
USTRUCT (Meta=(DataflowCloth))
struct FChaosClothAssetApplyProxyDeformerNode : public FDataflowNode
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FDataflowNode → FChaosClothAssetApplyProxyDeformerNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FChaosClothAssetApplyProxyDeformerNode
(
const UE::Dataflow::FNodeParameters& InParam, |
ChaosClothAsset/ApplyProxyDeformerNode.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIgnoreSkinningBlendWeights | bool | Ignore Skinning Blend Weights (apply proxy deformer to all points) | ChaosClothAsset/ApplyProxyDeformerNode.h |
|
| Collection | FManagedArrayCollection | Input/output collection | ChaosClothAsset/ApplyProxyDeformerNode.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
DATAFLOW_NODE_DEFINE_INTERNAL
(
FChaosClothAssetApplyProxyDeformerNode, |
ChaosClothAsset/ApplyProxyDeformerNode.h | ||
FName
(
"FClothCollection" |
ChaosClothAsset/ApplyProxyDeformerNode.h |