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API > API/Plugins > API/Plugins/ChaosClothAssetDataflowNodes
Import a skeletal mesh asset into the cloth collection simulation and/or render mesh containers.
| Name | FChaosClothAssetSkeletalMeshImportNode_v2 |
| Type | struct |
| Header File | /Engine/Plugins/ChaosClothAssetEditor/Source/ChaosClothAssetDataflowNodes/Public/ChaosClothAsset/SkeletalMeshImportNode.h |
| Include Path | #include "ChaosClothAsset/SkeletalMeshImportNode.h" |
Syntax
USTRUCT (Meta=(DataflowCloth))
struct FChaosClothAssetSkeletalMeshImportNode_v2 : public FDataflowNode
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FDataflowNode → FChaosClothAssetSkeletalMeshImportNode_v2
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FChaosClothAssetSkeletalMeshImportNode_v2
(
const UE::Dataflow::FNodeParameters& InParam, |
ChaosClothAsset/SkeletalMeshImportNode.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bImportRenderMesh | bool | Whether to import the render mesh from the specified skeletal mesh. | ChaosClothAsset/SkeletalMeshImportNode.h |
|
| bImportSimMesh | bool | Whether to import the simulation mesh from the specified skeletal mesh. | ChaosClothAsset/SkeletalMeshImportNode.h |
|
| bImportSimMorphTargets | bool | Import morph targets as Sim Mesh Morph Targets | ChaosClothAsset/SkeletalMeshImportNode.h |
|
| bImportSingleSection | bool | Enable single import section mode. | ChaosClothAsset/SkeletalMeshImportNode.h |
|
| bSetPhysicsAsset | bool | Set the same physics asset as the one used by the imported skeletal mesh. | ChaosClothAsset/SkeletalMeshImportNode.h |
|
| Collection | FManagedArrayCollection | ChaosClothAsset/SkeletalMeshImportNode.h |
|
|
| LODIndex | int32 | The skeletal mesh LOD to import. | ChaosClothAsset/SkeletalMeshImportNode.h |
|
| Reimport | FDataflowFunctionProperty | Reimport the imported skeletal mesh asset. | ChaosClothAsset/SkeletalMeshImportNode.h |
|
| SectionIndex | int32 | The skeletal mesh LOD section to import. If not enabled, then all sections will be imported. | ChaosClothAsset/SkeletalMeshImportNode.h |
|
| SkeletalMesh | TObjectPtr< const USkeletalMesh > | The skeletal mesh to import. | ChaosClothAsset/SkeletalMeshImportNode.h |
|
| UVChannel | int32 | UV channel of the skeletal mesh to import the 2D simulation mesh patterns from. | ChaosClothAsset/SkeletalMeshImportNode.h |
|
| UVScale | FVector2f | Apply this scale to the UVs when populating Sim Mesh positions. | ChaosClothAsset/SkeletalMeshImportNode.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
DATAFLOW_NODE_DEFINE_INTERNAL
(
FChaosClothAssetSkeletalMeshImportNode_v2, |
ChaosClothAsset/SkeletalMeshImportNode.h | ||
FName
(
"FClothCollection" |
ChaosClothAsset/SkeletalMeshImportNode.h |