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Velocity scale properties configuration node.
| Name | FChaosClothAssetSimulationVelocityScaleConfigNode |
| Type | struct |
| Header File | /Engine/Plugins/ChaosClothAssetEditor/Source/ChaosClothAssetDataflowNodes/Public/ChaosClothAsset/SimulationVelocityScaleConfigNode.h |
| Include Path | #include "ChaosClothAsset/SimulationVelocityScaleConfigNode.h" |
Syntax
USTRUCT (Meta=(DataflowCloth))
struct FChaosClothAssetSimulationVelocityScaleConfigNode : public FChaosClothAssetSimulationBaseConfigNode
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FDataflowNode → FChaosClothAssetSimulationBaseConfigNode → FChaosClothAssetSimulationVelocityScaleConfigNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FChaosClothAssetSimulationVelocityScaleConfigNode
(
const UE::Dataflow::FNodeParameters& InParam, |
ChaosClothAsset/SimulationVelocityScaleConfigNode.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AngularVelocityScale | float | The amount of angular velocities sent to the local cloth space from the reference bone (the closest bone to the root on which the cloth section has been skinned, or the root itself if the cloth isn't skinned). | ChaosClothAsset/SimulationVelocityScaleConfigNode.h |
|
| bEnableAngularAccelerationClamping | bool | Enable angular acceleration clamping. | ChaosClothAsset/SimulationVelocityScaleConfigNode.h |
|
| bEnableAngularVelocityClamping | bool | Enable angular velocity clamping. | ChaosClothAsset/SimulationVelocityScaleConfigNode.h |
|
| bEnableLinearAccelerationClamping | bool | Enable linear acceleration clamping. | ChaosClothAsset/SimulationVelocityScaleConfigNode.h |
|
| bEnableLinearVelocityClamping | bool | Enable linear velocity clamping. | ChaosClothAsset/SimulationVelocityScaleConfigNode.h |
|
| FictitiousAngularScale | float | The portion of the angular velocity that is used to calculate the strength of all fictitious forces (e.g. centrifugal force). | ChaosClothAsset/SimulationVelocityScaleConfigNode.h |
|
| LinearVelocityScale | DATAFLOW_NODE_DEFINE_INTERNAL(FChaosClothAssetSimulationVelocityScaleConfigNode, "SimulationVelocityScaleConfig", "Cloth", "Cloth SimulationVelocity Scale Config") public FVector3f | All vector properties on this node (e.g., Linear Velocity Scale, Max Linear Acceleration) will be evaluated in this space. | ChaosClothAsset/SimulationVelocityScaleConfigNode.h |
|
| MaxAngularAcceleration | float | The maximum amount of angular acceleration sent to the local cloth space from the reference bone (the closest bone to the root on which the cloth section has been skinned, or the root itself if the cloth isn't skinned). | ChaosClothAsset/SimulationVelocityScaleConfigNode.h |
|
| MaxAngularVelocity | float | The maximum amount of angular velocity sent to the local cloth space from the reference bone (the closest bone to the root on which the cloth section has been skinned, or the root itself if the cloth isn't skinned). | ChaosClothAsset/SimulationVelocityScaleConfigNode.h |
|
| MaxLinearAcceleration | FVector3f | The maximum amount of linear acceleration sent to the local cloth space from the reference bone (the closest bone to the root on which the cloth section has been skinned, or the root itself if the cloth isn't skinned). | ChaosClothAsset/SimulationVelocityScaleConfigNode.h |
|
| MaxLinearVelocity | FVector3f | The maximum amount of linear velocity sent to the local cloth space from the reference bone (the closest bone to the root on which the cloth section has been skinned, or the root itself if the cloth isn't skinned). | ChaosClothAsset/SimulationVelocityScaleConfigNode.h |
|
| MaxVelocityScale | float | Clamp on Linear and Angular Velocity Scale. | ChaosClothAsset/SimulationVelocityScaleConfigNode.h |
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