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API > API/Plugins > API/Plugins/ChaosClothAssetDataflowNodes
Solver properties configuration node.
| Name | FChaosClothAssetSimulationSolverConfigNode |
| Type | struct |
| Header File | /Engine/Plugins/ChaosClothAssetEditor/Source/ChaosClothAssetDataflowNodes/Public/ChaosClothAsset/SimulationSolverConfigNode.h |
| Include Path | #include "ChaosClothAsset/SimulationSolverConfigNode.h" |
Syntax
USTRUCT (Meta=(DataflowCloth))
struct FChaosClothAssetSimulationSolverConfigNode : public FChaosClothAssetSimulationBaseConfigNode
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FDataflowNode → FChaosClothAssetSimulationBaseConfigNode → FChaosClothAssetSimulationSolverConfigNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FChaosClothAssetSimulationSolverConfigNode
(
const UE::Dataflow::FNodeParameters& InParam, |
ChaosClothAsset/SimulationSolverConfigNode.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bEnableDynamicSubstepping | bool | Enable dynamic substepping. | ChaosClothAsset/SimulationSolverConfigNode.h |
|
| bEnableNumSelfCollisionSubsteps | bool | Enable setting separate SelfCollisionSubsteps. | ChaosClothAsset/SimulationSolverConfigNode.h |
|
| DynamicSubstepDeltaTime | float | Choose the number of substeps based on a target substep delta time in milliseconds. | ChaosClothAsset/SimulationSolverConfigNode.h |
|
| MaxNumIterations | DATAFLOW_NODE_DEFINE_INTERNAL(FChaosClothAssetSimulationSolverConfigNode, "SimulationSolverConfig", "Cloth", "Cloth Simulation Solver Config") public int32 | The number of time step dependent solver iterations. | ChaosClothAsset/SimulationSolverConfigNode.h |
|
| NumSelfCollisionSubsteps | int32 | Set a separate number of self collision substeps. | ChaosClothAsset/SimulationSolverConfigNode.h |
|
| NumSubstepsImported | FChaosClothAssetImportedIntValue | The number of solver substeps. | ChaosClothAsset/SimulationSolverConfigNode.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Serialize
(
FArchive& Ar |
ChaosClothAsset/SimulationSolverConfigNode.h |