Navigation
API > API/Plugins > API/Plugins/ChaosClothAssetDataflowNodes
Self-collision spheres properties configuration node.
| Name | FChaosClothAssetSimulationSelfCollisionSpheresConfigNode |
| Type | struct |
| Header File | /Engine/Plugins/ChaosClothAssetEditor/Source/ChaosClothAssetDataflowNodes/Public/ChaosClothAsset/SimulationSelfCollisionSpheresConfigNode.h |
| Include Path | #include "ChaosClothAsset/SimulationSelfCollisionSpheresConfigNode.h" |
Syntax
USTRUCT (Meta=(DataflowCloth))
struct FChaosClothAssetSimulationSelfCollisionSpheresConfigNode : public FChaosClothAssetSimulationBaseConfigNode
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FDataflowNode → FChaosClothAssetSimulationBaseConfigNode → FChaosClothAssetSimulationSelfCollisionSpheresConfigNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FChaosClothAssetSimulationSelfCollisionSpheresConfigNode
(
const UE::Dataflow::FNodeParameters& InParam, |
ChaosClothAsset/SimulationSelfCollisionSpheresConfigNode.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SelfCollisionSphereRadiusCullMultiplier | float | Multiplier for culling the spheres generated by this node. | ChaosClothAsset/SimulationSelfCollisionSpheresConfigNode.h |
|
| SelfCollisionSphereSetName | FString | The name of the output selection generated from the unculled vertices that receives the collision spheres. | ChaosClothAsset/SimulationSelfCollisionSpheresConfigNode.h |
|
| SelfCollisionSphereStiffness | DATAFLOW_NODE_DEFINE_INTERNAL(FChaosClothAssetSimulationSelfCollisionSpheresConfigNode, "SimulationSelfCollisionSpheresConfig", "Cloth", "Cloth SimulationSelf Collision Spheres Config") public float | The radius of the spheres used in self collision centered at each vertex. | ChaosClothAsset/SimulationSelfCollisionSpheresConfigNode.h |
|