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API > API/Plugins > API/Plugins/ChaosClothAssetDataflowNodes
Generate a Sim Morph target from a cloth collection sim mesh (with matching topology).
| Name | FChaosClothAssetGenerateSimMorphTargetNode |
| Type | struct |
| Header File | /Engine/Plugins/ChaosClothAssetEditor/Source/ChaosClothAssetDataflowNodes/Public/ChaosClothAsset/GenerateSimMorphTargetNode.h |
| Include Path | #include "ChaosClothAsset/GenerateSimMorphTargetNode.h" |
Syntax
USTRUCT (Meta=(DataflowCloth))
struct FChaosClothAssetGenerateSimMorphTargetNode : public FDataflowNode
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FDataflowNode → FChaosClothAssetGenerateSimMorphTargetNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FChaosClothAssetGenerateSimMorphTargetNode
(
const UE::Dataflow::FNodeParameters& InParam, |
ChaosClothAsset/GenerateSimMorphTargetNode.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bGenerateNormalDeltas | bool | Whether or not to generate normal deltas | ChaosClothAsset/GenerateSimMorphTargetNode.h |
|
| Collection | FManagedArrayCollection | Input/output collection | ChaosClothAsset/GenerateSimMorphTargetNode.h |
|
| MorphTargetCollection | FManagedArrayCollection | Collection to generate the morph target from. | ChaosClothAsset/GenerateSimMorphTargetNode.h |
|
| MorphTargetName | FString | Morph target name | ChaosClothAsset/GenerateSimMorphTargetNode.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
DATAFLOW_NODE_DEFINE_INTERNAL
(
FChaosClothAssetGenerateSimMorphTargetNode, |
ChaosClothAsset/GenerateSimMorphTargetNode.h | ||
FName
(
"FClothCollection" |
ChaosClothAsset/GenerateSimMorphTargetNode.h |