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Data to procedurally generate ClothVertexFaceSpring Constraints.
| Name | FChaosClothAssetSimulationClothVertexFaceSpringConstructionSet |
| Type | struct |
| Header File | /Engine/Plugins/ChaosClothAssetEditor/Source/ChaosClothAssetDataflowNodes/Public/ChaosClothAsset/SimulationClothVertexFaceSpringConfigNode.h |
| Include Path | #include "ChaosClothAsset/SimulationClothVertexFaceSpringConfigNode.h" |
Syntax
USTRUCT ()
struct FChaosClothAssetSimulationClothVertexFaceSpringConstructionSet
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bFlipRayNormal | bool | Flip normal when doing ray intersection. | ChaosClothAsset/SimulationClothVertexFaceSpringConfigNode.h |
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| bSkipZeroVolumeTets | bool | Cull zero-volume tets when doing Tetrahedralize. | ChaosClothAsset/SimulationClothVertexFaceSpringConfigNode.h |
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| ConstructionMethod | EChaosClothAssetClothVertexFaceSpringConstructionMethod | Construction method used to connect sources and targets | ChaosClothAsset/SimulationClothVertexFaceSpringConfigNode.h |
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| DisableNeighborDistance | int32 | Do not consider vertices within this N-ring of connectivity distance. | ChaosClothAsset/SimulationClothVertexFaceSpringConfigNode.h |
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| MaxRayLength | float | Max ray length for intersection test. | ChaosClothAsset/SimulationClothVertexFaceSpringConfigNode.h |
|
| Radius | float | Radius for search. | ChaosClothAsset/SimulationClothVertexFaceSpringConfigNode.h |
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| SourceVertexSelection | FChaosClothAssetConnectableIStringValue | Source Vertex Set | ChaosClothAsset/SimulationClothVertexFaceSpringConfigNode.h |
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| TargetFaceSelection | FChaosClothAssetConnectableIStringValue | Target Face Set | ChaosClothAsset/SimulationClothVertexFaceSpringConfigNode.h |
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