| bAppendToExisting |
bool |
Append to existing set of constraints. Stiffnesses inherited from existing constraints. |
ChaosClothAsset/SimulationClothVertexFaceSpringConfigNode.h |
- EditAnywhere
- Category="Cloth Vertex Face Spring Properties"
|
| bUseTetRepulsionConstraints |
bool |
Treat as tetrahedral repulsion constraints (e.g., for self collisions) rather than spring constraints |
ChaosClothAsset/SimulationClothVertexFaceSpringConfigNode.h |
- EditAnywhere
- Category="Cloth Vertex Face Spring Properties"
|
| bUseThicknessMap |
bool |
Use Thickness rather than current rest collection state to determine rest lengths. |
ChaosClothAsset/SimulationClothVertexFaceSpringConfigNode.h |
- EditAnywhere
- Category="Cloth Vertex Face Spring Construction"
|
| ConstructionSets |
TArray< FChaosClothAssetSimulationClothVertexFaceSpringConstructionSet > |
Construction data for procedurally generating constraints. |
ChaosClothAsset/SimulationClothVertexFaceSpringConfigNode.h |
- EditAnywhere
- EditFixedSize
- Category="Cloth Vertex Face Spring Construction"
- Meta=(SkipInDisplayNameChain)
|
| GenerateConstraints |
FDataflowFunctionProperty |
Click on this button to generate constraints from the construction data. |
ChaosClothAsset/SimulationClothVertexFaceSpringConfigNode.h |
- EditAnywhere
- Category="Cloth Vertex Face Spring Construction"
- Meta=(DisplayName="Generate Constraints")
|
| RestLengths |
TArray< float > |
Raw constraint rest length data. Modify at your own risk. |
ChaosClothAsset/SimulationClothVertexFaceSpringConfigNode.h |
|
| RestLengthScale |
float |
Scale applied to the rest lengths of the springs. |
ChaosClothAsset/SimulationClothVertexFaceSpringConfigNode.h |
- EditAnywhere
- Category="Cloth Vertex Face Spring Construction"
- Meta=(ClampMin="0", UIMax="10", EditCondition="!bUseThicknessMap", EditConditionHides)
|
| SourceVertices |
TArray< int32 > |
Raw constraint end point data. Modify at your own risk. |
ChaosClothAsset/SimulationClothVertexFaceSpringConfigNode.h |
|
| TargetVertices |
TArray< FIntVector > |
Raw constraint end point data. Modify at your own risk. |
ChaosClothAsset/SimulationClothVertexFaceSpringConfigNode.h |
|
| TargetWeights |
TArray< FVector3f > |
Raw constraint end point data. Modify at your own risk. |
ChaosClothAsset/SimulationClothVertexFaceSpringConfigNode.h |
|
| Thickness |
FChaosClothAssetWeightedValue |
Thickness for calculating rest lengths. |
ChaosClothAsset/SimulationClothVertexFaceSpringConfigNode.h |
- EditAnywhere
- Category="Cloth Vertex Face Spring Construction"
- Meta=(UIMin="0", UIMax="100", ClampMin="0", ClampMax="1000", EditCondition="bUseThicknessMap", EditConditionHides)
|
| VertexFaceMaxRepulsionIters |
int32 |
Max Number of iterations to apply (per solver iteration). |
ChaosClothAsset/SimulationClothVertexFaceSpringConfigNode.h |
- EditAnywhere
- Category="Cloth Vertex Face Spring Properties"
- Meta=(ClampMin="1", UIMax="5", InteractorName="VertexFaceRepulsionStiffness", EditCondition="bUseTetRepulsionConstraints && !bAppendToExisting", EditConditionHides)
|
| VertexFaceRepulsionStiffness |
float |
Stiffness for repulsion constraints |
ChaosClothAsset/SimulationClothVertexFaceSpringConfigNode.h |
- EditAnywhere
- Category="Cloth Vertex Face Spring Properties"
- Meta=(ClampMin="0", ClampMax="1", InteractorName="VertexFaceRepulsionStiffness", EditCondition="bUseTetRepulsionConstraints && !bAppendToExisting", EditConditionHides)
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| VertexFaceSpringCompressionStiffness |
FVector2f |
Compression Stiffness is the spring stiffness applied when the spring is currently shorter than its rest length. |
ChaosClothAsset/SimulationClothVertexFaceSpringConfigNode.h |
- EditAnywhere
- Category="Cloth Vertex Face Spring Properties"
- Meta=(UIMin="0", UIMax="10000", ClampMin="0", ClampMax="10000000", InteractorName="VertexFaceSpringCompressionStiffness", EditCondition="!bUseTetRepulsionConstraints && !bAppendToExisting", EditConditionHides)
|
| VertexFaceSpringDamping |
FVector2f |
This damping is the relative to critical damping. |
ChaosClothAsset/SimulationClothVertexFaceSpringConfigNode.h |
- EditAnywhere
- Category="Cloth Vertex Face Spring Properties"
- Meta=(UIMin="0", UIMax="10", ClampMin="0", ClampMax="1000", InteractorName="VertexFaceSpringDamping", EditCondition="!bUseTetRepulsionConstraints && !bAppendToExisting", EditConditionHides)
|
| VertexFaceSpringExtensionStiffness |
FVector2f |
Extension Stiffness is the spring stiffness applied when the spring is currently longer than its rest length. |
ChaosClothAsset/SimulationClothVertexFaceSpringConfigNode.h |
- EditAnywhere
- Category="Cloth Vertex Face Spring Properties"
- Meta=(UIMin="0", UIMax="10000", ClampMin="0", ClampMax="10000000", InteractorName="VertexFaceSpringExtensionStiffness", EditCondition="!bUseTetRepulsionConstraints && !bAppendToExisting", EditConditionHides)
|