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API > API/Plugins > API/Plugins/ChaosClothAssetDataflowNodes
Convert a Cloth Collection mesh to a dynamic mesh.
| Name | FChaosClothAssetCollectionToDynamicMeshNode |
| Type | struct |
| Header File | /Engine/Plugins/ChaosClothAssetEditor/Source/ChaosClothAssetDataflowNodes/Public/ChaosClothAsset/ClothCollectionToDynamicMeshNode.h |
| Include Path | #include "ChaosClothAsset/ClothCollectionToDynamicMeshNode.h" |
Syntax
USTRUCT (Meta=(DataflowCloth, Experimental))
struct FChaosClothAssetCollectionToDynamicMeshNode : public FDataflowNode
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FDataflowNode → FChaosClothAssetCollectionToDynamicMeshNode
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Collection | FManagedArrayCollection | ChaosClothAsset/ClothCollectionToDynamicMeshNode.h |
|
|
| RenderDynamicMesh | TObjectPtr< UDynamicMesh > | Output render collection dynamic mesh. | ChaosClothAsset/ClothCollectionToDynamicMeshNode.h |
|
| RenderMaterials | TArray< TObjectPtr< UMaterialInterface > > | Render materials. | ChaosClothAsset/ClothCollectionToDynamicMeshNode.h |
|
| SimDynamicMesh | TObjectPtr< UDynamicMesh > | Output sim collection dynamic mesh. | ChaosClothAsset/ClothCollectionToDynamicMeshNode.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
DATAFLOW_NODE_DEFINE_INTERNAL
(
FChaosClothAssetCollectionToDynamicMeshNode, |
ChaosClothAsset/ClothCollectionToDynamicMeshNode.h | ||
virtual void Evaluate
(
UE::Dataflow::FContext& Context, |
ChaosClothAsset/ClothCollectionToDynamicMeshNode.h | ||
FName
(
"FDynamicMesh3" |
ChaosClothAsset/ClothCollectionToDynamicMeshNode.h |