Navigation
API > API/Plugins > API/Plugins/ChaosClothAssetDataflowNodes > API/Plugins/ChaosClothAssetDataflowNodes/ChaosClothAsset
Inheritance Hierarchy
- FDataflowNode
- FChaosClothAssetSkeletalMeshImportNode
References
| Module | ChaosClothAssetDataflowNodes |
| Header | /Engine/Plugins/Experimental/ChaosClothAssetEditor/Source/ChaosClothAssetDataflowNodes/Public/ChaosClothAsset/SkeletalMeshImportNode.h |
| Include | #include "ChaosClothAsset/SkeletalMeshImportNode.h" |
Syntax
USTRUCT&40;Meta&61;&40;DataflowCloth&41;&41;
struct FChaosClothAssetSkeletalMeshImportNode : public FDataflowNode
Remarks
Import a skeletal mesh asset into the cloth collection simulation and/or render mesh containers.
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bImportRenderMesh | Whether to import the render mesh from the specified skeletal mesh. | |
| bool | bImportSimMesh | Whether to import the simulation mesh from the specified skeletal mesh. | |
| FManagedArrayCollection | Collection | ||
| int32 | LODIndex | The skeletal mesh LOD to import. | |
| int32 | SectionIndex | The skeletal mesh LOD section to import. | |
| TObjectPtr< const USkeletalMesh > | SkeletalMesh | The skeletal mesh to import. | |
| int32 | UVChannel | UV channel of the skeletal mesh to import the 2D simulation mesh patterns from. | |
| FVector2f | UVScale | Apply this scale to the UVs when populating Sim Mesh positions. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FChaosClothAssetSkeletalMeshImportNode
(
const Dataflow::FNodeParameters& InParam, |
Functions
| Type | Name | Description | |
|---|---|---|---|
| FName | |||
| FName | |||
| FString | StaticTags () |
||
| FString | |||
| FName | StaticType () |
Overridden from FDataflowNode
| Type | Name | Description | |
|---|---|---|---|
| FName | GetCategory () |
||
| FName | |||
| FString | GetTags () |
||
| FName | GetType () |
||
| bool | |||
| FStructOnScope * | |||
| void | SerializeInternal
(
FArchive& Ar |
Struct Support | |
| const UScriptStruct * |