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API > API/Plugins > API/Plugins/ChaosClothAssetDataflowNodes > API/Plugins/ChaosClothAssetDataflowNodes/ChaosClothAsset > API/Plugins/ChaosClothAssetDataflowNodes/ChaosClothAsset/FChaosClothAsset-_23
Syntax
UPROPERTY&40;EditAnywhere, Category&61;"PBDBendingElement Properties",
Meta&61;&40;UIMin&61;"&45;180", UIMax&61;"180", ClampMin&61;"&45;180", ClampMax&61;"180", EditCondition&61;"RestAngleType &61;&61; EChaosClothAssetRestAngleConstructionType&58;&58;RestAngle"&41;&41;
FChaosClothAssetWeightedValueNonAnimatable RestAngle
Remarks
Set rest angles to be the explicit value set here (in degrees). 0 = Flat, Positive values fold away from the edge normal, Negative values fold toward the edge normal. When converting vertex weight values to edge values, the value with the smallest absolute value is selected. If a valid weight map is found with the given Weight Map name, then both Low and High values are interpolated with the per particle weight to make the final value used for the simulation. Otherwise all particles are considered to have a zero weight, and only the Low value is meaningful.