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API > API/Plugins > API/Plugins/ChaosClothAssetDataflowNodes > API/Plugins/ChaosClothAssetDataflowNodes/ChaosClothAsset > API/Plugins/ChaosClothAssetDataflowNodes/ChaosClothAsset/FChaosClothAsset-_23
Syntax
UPROPERTY&40;EditAnywhere, Category&61;"PBDBendingElement Properties",
Meta&61;&40;UIMin&61;"0", UIMax&61;"1", ClampMin&61;"0", ClampMax&61;"1", EditCondition&61;"BucklingRatio &33;&61; 0"&41;&41;
FChaosClothAssetWeightedValue BucklingStiffness
Remarks
The stiffness after buckling. The constraint will use this stiffness instead of element Stiffness once the cloth has buckled, i.e., bent beyond a certain angle. Typically, Buckling Stiffness is set to be less than BendingElement Stiffness. Buckling Ratio determines the switch point between using BendingElement Stiffness and Buckling Stiffness. If a valid weight map is found with the given Weight Map name, then both Low and High values are interpolated with the per particle weight to make the final value used for the simulation. Otherwise all particles are considered to have a zero weight, and only the Low value is meaningful.