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API > API/Plugins > API/Plugins/ChaosClothAsset > API/Plugins/ChaosClothAsset/FCollectionClothSimAccessoryMesh-_1
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Initialize
(
const FCollectionClothSimAccessoryMeshConstFacade& Other |
Initialize from another accessory mesh. | ChaosClothAsset/CollectionClothSimAccessoryMeshFacade.h | |
void Initialize
(
const FName& Name, |
Initialize | ChaosClothAsset/CollectionClothSimAccessoryMeshFacade.h |
Initialize(const FCollectionClothSimAccessoryMeshConstFacade &)
Description
Initialize from another accessory mesh. Assumes all indices match between source and target. Does not try to preserve attribute names, just values.
| Name | Initialize |
| Type | function |
| Header File | /Engine/Plugins/ChaosClothAsset/Source/ChaosClothAsset/Public/ChaosClothAsset/CollectionClothSimAccessoryMeshFacade.h |
| Include Path | #include "ChaosClothAsset/CollectionClothSimAccessoryMeshFacade.h" |
| Source | /Engine/Plugins/ChaosClothAsset/Source/ChaosClothAsset/Private/ChaosClothAsset/CollectionClothSimAccessoryMeshFacade.cpp |
void Initialize
(
const FCollectionClothSimAccessoryMeshConstFacade & Other
)
Initialize(const FName &, const TConstArrayView< FVector3f > &, const TConstArrayView< FVector3f > &, const TConstArrayView< TArray< int32 > > &, const TConstArrayView< TArray< float > > &)
Description
Initialize
| Name | Initialize |
| Type | function |
| Header File | /Engine/Plugins/ChaosClothAsset/Source/ChaosClothAsset/Public/ChaosClothAsset/CollectionClothSimAccessoryMeshFacade.h |
| Include Path | #include "ChaosClothAsset/CollectionClothSimAccessoryMeshFacade.h" |
| Source | /Engine/Plugins/ChaosClothAsset/Source/ChaosClothAsset/Private/ChaosClothAsset/CollectionClothSimAccessoryMeshFacade.cpp |
void Initialize
(
const FName & Name,
const TConstArrayView< FVector3f > & Positions,
const TConstArrayView< FVector3f > & Normals,
const TConstArrayView< TArray < int32 > > & BoneIndices,
const TConstArrayView< TArray < float > > & BoneWeights
)