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API > API/Plugins > API/Plugins/ChaosCloth > API/Plugins/ChaosCloth/FClothingSimulationSolver
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetParticleMassUniform
(
int32 ParticleRangeId, |
ChaosCloth/ChaosClothingSimulationSolver.h | ||
void SetParticleMassUniform
(
int32 ParticleRangeId, |
ChaosCloth/ChaosClothingSimulationSolver.h |
SetParticleMassUniform(int32, FRealSingle, FRealSingle, const FTriangleMesh &, const TFunctionRef< bool(int32)> &)
| Name | SetParticleMassUniform |
| Type | function |
| Header File | /Engine/Plugins/ChaosCloth/Source/ChaosCloth/Public/ChaosCloth/ChaosClothingSimulationSolver.h |
| Include Path | #include "ChaosCloth/ChaosClothingSimulationSolver.h" |
void SetParticleMassUniform
(
int32 ParticleRangeId,
FRealSingle UniformMass,
FRealSingle MinPerParticleMass,
const FTriangleMesh & Mesh,
const TFunctionRef < bool> & KinematicPredicate
)
SetParticleMassUniform(int32, const FVector2f &, const TConstArrayView< FRealSingle > &, FRealSingle, const FTriangleMesh &, const TFunctionRef< bool(int32)> &)
| Name | SetParticleMassUniform |
| Type | function |
| Header File | /Engine/Plugins/ChaosCloth/Source/ChaosCloth/Public/ChaosCloth/ChaosClothingSimulationSolver.h |
| Include Path | #include "ChaosCloth/ChaosClothingSimulationSolver.h" |
| Source | /Engine/Plugins/ChaosCloth/Source/ChaosCloth/Private/ChaosCloth/ChaosClothingSimulationSolver.cpp |
void SetParticleMassUniform
(
int32 ParticleRangeId,
const FVector2f & UniformMass,
const TConstArrayView< FRealSingle > & UniformMassMultipliers,
FRealSingle MinPerParticleMass,
const FTriangleMesh & Mesh,
const TFunctionRef < bool> & KinematicPredicate
)