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API > API/Plugins > API/Plugins/ChaosCloth > API/Plugins/ChaosCloth/FClothingSimulationSolver
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetCollisionGeometry
(
int32 CollisionRangeId, |
ChaosCloth/ChaosClothingSimulationSolver.h | ||
void SetCollisionGeometry
(
int32 Offset, |
ChaosCloth/ChaosClothingSimulationSolver.h |
SetCollisionGeometry(int32, int32, FImplicitObjectPtr &&)
| Name | SetCollisionGeometry |
| Type | function |
| Header File | /Engine/Plugins/ChaosCloth/Source/ChaosCloth/Public/ChaosCloth/ChaosClothingSimulationSolver.h |
| Include Path | #include "ChaosCloth/ChaosClothingSimulationSolver.h" |
| Source | /Engine/Plugins/ChaosCloth/Source/ChaosCloth/Private/ChaosCloth/ChaosClothingSimulationSolver.cpp |
void SetCollisionGeometry
(
int32 CollisionRangeId,
int32 Index,
FImplicitObjectPtr && Geometry
)
SetCollisionGeometry(int32, int32, TUniquePtr< Chaos::FImplicitObject > &&)
| Name | SetCollisionGeometry |
| Type | function |
| Header File | /Engine/Plugins/ChaosCloth/Source/ChaosCloth/Public/ChaosCloth/ChaosClothingSimulationSolver.h |
| Include Path | #include "ChaosCloth/ChaosClothingSimulationSolver.h" |
void SetCollisionGeometry
(
int32 Offset,
int32 Index,
TUniquePtr < Chaos::FImplicitObject > && Geometry
)