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API > API/Plugins > API/Plugins/ChaosCloth > API/Plugins/ChaosCloth/FClothingSimulationCollider
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void ExtractPhysicsAssetCollision
(
const UPhysicsAsset* PhysicsAsset, |
Extract all collisions from the physics asset into a more cloth friendly format | ChaosCloth/ChaosClothingSimulationCollider.h | |
static void ExtractPhysicsAssetCollision
(
const UPhysicsAsset* PhysicsAsset, |
Extract all collisions from the physics asset into a more cloth friendly format. | ChaosCloth/ChaosClothingSimulationCollider.h |
ExtractPhysicsAssetCollision(const UPhysicsAsset , const FReferenceSkeleton , FClothCollisionData &, PRAGMA_DISABLE_DEPRECATION_WARNINGSTArray< FLevelSetCollisionData > &, TArray< FSkinnedLevelSetCollisionData > &, TArray< int32 > &, bool, bool)
Description
Extract all collisions from the physics asset into a more cloth friendly format
| Name | ExtractPhysicsAssetCollision |
| Type | function |
| Header File | /Engine/Plugins/ChaosCloth/Source/ChaosCloth/Public/ChaosCloth/ChaosClothingSimulationCollider.h |
| Include Path | #include "ChaosCloth/ChaosClothingSimulationCollider.h" |
| Source | /Engine/Plugins/ChaosCloth/Source/ChaosCloth/Private/ChaosCloth/ChaosClothingSimulationCollider.cpp |
static void ExtractPhysicsAssetCollision
(
const UPhysicsAsset * PhysicsAsset,
const FReferenceSkeleton * ReferenceSkeleton,
FClothCollisionData & ClothCollisionData,
PRAGMA_DISABLE_DEPRECATION_WARNINGS TArray < FLevelSetCollisionData > & LevelSetCollisions,
TArray < FSkinnedLevelSetCollisionData > & SkinnedLevelSetCollisions,
TArray < int32 > & UsedBoneIndices,
bool bUseSphylOnly,
bool bSkipMissingBones
)
ExtractPhysicsAssetCollision(const UPhysicsAsset , const FReferenceSkeleton , FClothCollisionData &, FClothCollisionDataExtended &, TArray< int32 > &, TArray< int32 > &, bool, bool)
Description
Extract all collisions from the physics asset into a more cloth friendly format.
| Name | ExtractPhysicsAssetCollision |
| Type | function |
| Header File | /Engine/Plugins/ChaosCloth/Source/ChaosCloth/Public/ChaosCloth/ChaosClothingSimulationCollider.h |
| Include Path | #include "ChaosCloth/ChaosClothingSimulationCollider.h" |
| Source | /Engine/Plugins/ChaosCloth/Source/ChaosCloth/Private/ChaosCloth/ChaosClothingSimulationCollider.cpp |
static void ExtractPhysicsAssetCollision
(
const UPhysicsAsset * PhysicsAsset,
const FReferenceSkeleton * ReferenceSkeleton,
FClothCollisionData & ClothCollisionData,
FClothCollisionDataExtended & ClothCollisionDataExtended,
TArray < int32 > & UsedBoneIndices,
TArray < int32 > & UsedSubBoneIndices,
bool bUseSphylOnly,
bool bSkipMissingBones
)