Navigation
API > API/Plugins > API/Plugins/ChaosCaching > API/Plugins/ChaosCaching/Chaos > API/Plugins/ChaosCaching/Chaos/UChaosCache
- UObject::PostLoad()
- UChaosCache::PostLoad()
References
| Module | ChaosCaching |
| Header | /Engine/Plugins/Experimental/ChaosCaching/Source/ChaosCaching/Public/Chaos/ChaosCache.h |
| Include | #include "Chaos/ChaosCache.h" |
| Source | /Engine/Plugins/Experimental/ChaosCaching/Source/ChaosCaching/Private/Chaos/ChaosCache.cpp |
virtual void PostLoad&40;&41;
Remarks
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.