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API > API/Plugins > API/Plugins/ChaosCaching > API/Plugins/ChaosCaching/Chaos > API/Plugins/ChaosCaching/Chaos/Adapters > API/Plugins/ChaosCaching/Chaos/Adapters/FStaticMeshCacheAdapter
- FComponentCacheAdapter::InitializeForRecord()
- FStaticMeshCacheAdapter::InitializeForRecord()
References
| Module | ChaosCaching |
| Header | /Engine/Plugins/Experimental/ChaosCaching/Source/ChaosCaching/Public/Chaos/Adapters/StaticMeshComponentCacheAdapter.h |
| Include | #include "Chaos/Adapters/StaticMeshComponentCacheAdapter.h" |
| Source | /Engine/Plugins/Experimental/ChaosCaching/Source/ChaosCaching/Private/Chaos/Adapters/StaticMeshComponentCacheAdapter.cpp |
virtual bool InitializeForRecord
(
UPrimitiveComponent * InComponent,
UChaosCache * InCache
)
Remarks
Called from the game thread to initialize a component and cache ready to record a cache
Parameters
| Name | Description |
|---|---|
| InComponent | Target component to initialize |
| InCache | Target cache to initialize |