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API > API/Plugins > API/Plugins/ChaosCaching > API/Plugins/ChaosCaching/Chaos > API/Plugins/ChaosCaching/Chaos/Adapters > API/Plugins/ChaosCaching/Chaos/Adapters/FGeometryCollectionCacheAdapter
- FComponentCacheAdapter::SetRestState()
- FGeometryCollectionCacheAdapter::SetRestState()
References
| Module | ChaosCaching |
| Header | /Engine/Plugins/Experimental/ChaosCaching/Source/ChaosCaching/Public/Chaos/Adapters/GeometryCollectionComponentCacheAdapter.h |
| Include | #include "Chaos/Adapters/GeometryCollectionComponentCacheAdapter.h" |
| Source | /Engine/Plugins/Experimental/ChaosCaching/Source/ChaosCaching/Private/Chaos/Adapters/GeometryCollectionComponentCacheAdapter.cpp |
virtual void SetRestState
&40;
UPrimitiveComponent &42; InComponent,
UChaosCache &42; InCache,
const FTransform & InRootTransform,
Chaos::FReal InTime
&41; const
Remarks
Called from the game thread to set rest state from an evaluated time in the cache.