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API > API/Plugins > API/Plugins/ChaosCaching > API/Plugins/ChaosCaching/Chaos > API/Plugins/ChaosCaching/Chaos/AChaosCacheManager
References
| Module | ChaosCaching |
| Header | /Engine/Plugins/Experimental/ChaosCaching/Source/ChaosCaching/Public/Chaos/CacheManagerActor.h |
| Include | #include "Chaos/CacheManagerActor.h" |
| Source | /Engine/Plugins/Experimental/ChaosCaching/Source/ChaosCaching/Private/Chaos/CacheManagerActor.cpp |
UFUNCTION&40;BlueprintCallable, Category&61;"Caching"&41;
void ResetAllComponentTransforms&40;&41;
Remarks
Resets all components back to the world space transform they had when the cache for them was originally recorded if one is available