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Runtime structure to store the computed properties of a Star, for any Query.
| Name | FStarInfo |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/CelestialVault/Source/CelestialVault/Public/CelestialDataTypes.h |
| Include Path | #include "CelestialDataTypes.h" |
Syntax
USTRUCT (BlueprintType )
struct FStarInfo
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Color | FLinearColor | Star RGB Color - Can be computed from the B-V value if the star is from an official Catalog | CelestialDataTypes.h |
|
| ColorIndex | double | Star Color Index, also named B-V | CelestialDataTypes.h |
|
| DEC | double | The Star Declination in the Celestial Frame - In Degrees | CelestialDataTypes.h |
|
| DistanceInPC | double | Earth to Star distance (in Parsecs) | CelestialDataTypes.h |
|
| HenryDraperID | int32 | Star Henry Draper ID if present in the Henry Draper Catalog | CelestialDataTypes.h |
|
| HipparcosID | int32 | Star Hipparcos ID if present in the Hipparcos Catalog | CelestialDataTypes.h |
|
| ISMInstanceIndex | int32 | Internal value of the ISM Instance corresponding to this Star | CelestialDataTypes.h |
|
| Magnitude | double | Star Magnitude | CelestialDataTypes.h |
|
| Name | FString | Star Name | CelestialDataTypes.h |
|
| RA | double | The Star Right Ascension in the Celestial Frame - In hours! | CelestialDataTypes.h |
|
| YaleBrightStarID | int32 | Star YaleBrightStar ID if present in the Yale Bright Star Catalog | CelestialDataTypes.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FString ToString() |
Can't use a UFUNCTION inside a struct --> Celestial Maths Blueprint Function Library. | CelestialDataTypes.h |