Navigation
API > API/Plugins > API/Plugins/CascadeToNiagaraConverter
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UNiagaraSystemConversionContext
References
| Module | CascadeToNiagaraConverter |
| Header | /Engine/Plugins/FX/CascadeToNiagaraConverter/Source/CascadeToNiagaraConverter/Public/NiagaraStackGraphUtilitiesAdapterLibrary.h |
| Include | #include "NiagaraStackGraphUtilitiesAdapterLibrary.h" |
Syntax
UCLASS (BlueprintInternalUseOnly)
class UNiagaraSystemConversionContext : public UObject
Remarks
Wrapper for modifying a UNiagaraSystem by adding Emitters through UNiagaraEmitterConversionContexts.
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| UNiagaraEmitterConversionContext * | AddEmptyEmitter
(
FString NewEmitterNameString |
Add an empty emitter to the system and return an emitter conversion context. | |
| void | Cleanup () |
||
| void | Finalize () |
Apply all pending UNiagaraScriptConversionContexts and UNiagaraRendererProperties to the owned UNiagaraEmitterContexts by creating clipboard inputs and pasting them onto the emitter conversion context's Emitter. | |
| UNiagaraEmitterConversionContext *const * | FindEmitterConversionContextByName
(
const FName& EmitterName |
||
| void | Init
(
UNiagaraSystem* InSystem, |
Init the System Conversion Context. |