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API > API/Plugins > API/Plugins/CascadeToNiagaraConverter > API/Plugins/CascadeToNiagaraConverter/UFXConverterUtilitiesLibrary
References
| Module | CascadeToNiagaraConverter |
| Header | /Engine/Plugins/FX/CascadeToNiagaraConverter/Source/CascadeToNiagaraConverter/Public/NiagaraStackGraphUtilitiesAdapterLibrary.h |
| Include | #include "NiagaraStackGraphUtilitiesAdapterLibrary.h" |
| Source | /Engine/Plugins/FX/CascadeToNiagaraConverter/Source/CascadeToNiagaraConverter/Private/NiagaraStackGraphUtilitiesAdapterLibrary.cpp |
UFUNCTION (BlueprintCallable, Meta=(ScriptMethod), Category="FXConverterUtilities")
static void GetParticleModuleRequiredPerRendererProps
(
UParticleModuleRequired * ParticleModuleRequired,
UMaterialInterface *& OutMaterialInterface,
TEnumAsByte < EParticleScreenAlignment > & OutScreenAlignment,
int32 & OutSubImages_Horizontal,
int32 & OutSubImages_Vertical,
TEnumAsByte < EParticleSortMode > & OutSortMode,
TEnumAsByte < EParticleSubUVInterpMethod > & OutInterpolationMethod,
uint8 & bOutRemoveHMDRoll,
float & OutMinFacingCameraBlendDistance,
float & OutMaxFacingCameraBlendDistance,
UTexture2D *& OutCutoutTexture,
TEnumAsByte < ESubUVBoundingVertexCount > & OutBoundingMode,
TEnumAsByte < EOpacitySourceMode > & OutOpacitySourceMode,
TEnumAsByte < EEmitterNormalsMode > & OutEmitterNormalsMode,
float & OutAlphaThreshold
)