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API > API/Plugins > API/Plugins/CascadeToNiagaraConverter > API/Plugins/CascadeToNiagaraConverter/UFXConverterUtilitiesLibrary
References
| Module | CascadeToNiagaraConverter |
| Header | /Engine/Plugins/FX/CascadeToNiagaraConverter/Source/CascadeToNiagaraConverter/Public/NiagaraStackGraphUtilitiesAdapterLibrary.h |
| Include | #include "NiagaraStackGraphUtilitiesAdapterLibrary.h" |
| Source | /Engine/Plugins/FX/CascadeToNiagaraConverter/Source/CascadeToNiagaraConverter/Private/NiagaraStackGraphUtilitiesAdapterLibrary.cpp |
UFUNCTION (BlueprintCallable, Category="FXConverterUtilities")
static void GetParticleModuleLocationBoneSocketProps
(
UParticleModuleLocationBoneSocket * ParticleModule,
TEnumAsByte < ELocationBoneSocketSource > & OutSourceType,
FVector & OutUniversalOffset,
TArray < FLocationBoneSocketInfoBP > & OutSourceLocations,
TEnumAsByte < ELocationBoneSocketSelectionMethod > & OutSelectionMethod,
bool & bOutUpdatePositionEachFrame,
bool & bOutOrientMeshEmitters,
bool & bOutInheritBoneVelocity,
float & OutInheritVelocityScale,
FName & OutSkelMeshActorParamName,
int32 & OutNumPreSelectedIndices,
USkeletalMesh *& OutEditorSkelMesh
)