Navigation
API > API/Plugins > API/Plugins/CascadeToNiagaraConverter > API/Plugins/CascadeToNiagaraConverter/UFXConverterUtilitiesLibrary
References
| Module | CascadeToNiagaraConverter |
| Header | /Engine/Plugins/FX/CascadeToNiagaraConverter/Source/CascadeToNiagaraConverter/Public/NiagaraStackGraphUtilitiesAdapterLibrary.h |
| Include | #include "NiagaraStackGraphUtilitiesAdapterLibrary.h" |
| Source | /Engine/Plugins/FX/CascadeToNiagaraConverter/Source/CascadeToNiagaraConverter/Private/NiagaraStackGraphUtilitiesAdapterLibrary.cpp |
UFUNCTION&40;BlueprintCallable, Category&61;"FXConverterUtilities"&41;
static void GetParticleModuleLocationBoneSocketProps
&40;
UParticleModuleLocationBoneSocket &42; ParticleModule,
TEnumAsByte< ELocationBoneSocketSource > & OutSourceType,
FVector & OutUniversalOffset,
TArray< FLocationBoneSocketInfoBP > & OutSourceLocations,
TEnumAsByte< ELocationBoneSocketSelectionMethod > & OutSelectionMethod,
bool & bOutUpdatePositionEachFrame,
bool & bOutOrientMeshEmitters,
bool & bOutInheritBoneVelocity,
float & OutInheritVelocityScale,
FName & OutSkelMeshActorParamName,
int32 & OutNumPreSelectedIndices,
USkeletalMesh &42;& OutEditorSkelMesh
&41;