Navigation
API > API/Plugins > API/Plugins/CascadeToNiagaraConverter > API/Plugins/CascadeToNiagaraConverter/UFXConverterUtilitiesLibrary
References
| Module | CascadeToNiagaraConverter |
| Header | /Engine/Plugins/FX/CascadeToNiagaraConverter/Source/CascadeToNiagaraConverter/Public/NiagaraStackGraphUtilitiesAdapterLibrary.h |
| Include | #include "NiagaraStackGraphUtilitiesAdapterLibrary.h" |
| Source | /Engine/Plugins/FX/CascadeToNiagaraConverter/Source/CascadeToNiagaraConverter/Private/NiagaraStackGraphUtilitiesAdapterLibrary.cpp |
UFUNCTION (BlueprintCallable, Meta=(ScriptMethod), Category="FXConverterUtilities")
static void GetParticleModuleCollisionProps
(
UParticleModuleCollision * ParticleModule,
UDistribution *& OutDampingFactor,
UDistribution *& OutDampingFactorRotation,
UDistribution *& OutMaxCollisions,
TEnumAsByte < EParticleCollisionComplete > & OutCollisionCompleteOption,
TArray < TEnumAsByte < EObjectTypeQuery > > & OutCollisionTypes,
bool & bOutApplyPhysics,
bool & bOutIgnoreTriggerVolumes,
UDistribution *& OutParticleMass,
float & OutDirScalar,
bool & bOutPawnsDoNotDecrementCount,
bool & bOutOnlyVerticalNormalsDecrementCount,
float & OutVerticalFudgeFactor,
UDistribution *& OutDelayAmount,
bool & bOutDropDetail,
bool & bOutCollideOnlyIfVisible,
bool & bOutIgnoreSourceActor,
float & OutMaxCollisionDistance
)