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API > API/Plugins > API/Plugins/CascadeToNiagaraConverter > API/Plugins/CascadeToNiagaraConverter/UFXConverterUtilitiesLibrary
References
| Module | CascadeToNiagaraConverter |
| Header | /Engine/Plugins/FX/CascadeToNiagaraConverter/Source/CascadeToNiagaraConverter/Public/NiagaraStackGraphUtilitiesAdapterLibrary.h |
| Include | #include "NiagaraStackGraphUtilitiesAdapterLibrary.h" |
| Source | /Engine/Plugins/FX/CascadeToNiagaraConverter/Source/CascadeToNiagaraConverter/Private/NiagaraStackGraphUtilitiesAdapterLibrary.cpp |
UFUNCTION (BlueprintCallable, Meta=(ScriptMethod), Category="FXConverterUtilities")
static void GetParticleModuleTypeDataMeshProps
(
UParticleModuleTypeDataMesh * ParticleModule,
UStaticMesh *& OutMesh,
float & OutLODSizeScale,
bool & bOutUseStaticMeshLODs,
bool & bOutCastShadows,
bool & bOutDoCollisions,
TEnumAsByte < EMeshScreenAlignment > & OutMeshAlignment,
bool & bOutOverrideMaterial,
bool & bOutOverrideDefaultMotionBlurSettings,
bool & bOutEnableMotionBlur,
UDistribution *& OutRollPitchYawRange,
TEnumAsByte < EParticleAxisLock > & OutAxisLockOption,
bool & bOutCameraFacing,
TEnumAsByte < EMeshCameraFacingUpAxis > & OutCameraFacingUpAxisOption_DEPRECATED,
TEnumAsByte < EMeshCameraFacingOptions > & OutCameraFacingOption,
bool & bOutApplyParticleRotationAsSpin,
bool & bOutFacingCameraDirectionRatherThanPosition,
bool & bOutCollisionsConsiderParticleSize
)