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API > API/Plugins > API/Plugins/CascadeToNiagaraConverter > API/Plugins/CascadeToNiagaraConverter/UFXConverterUtilitiesLibrary
References
| Module | CascadeToNiagaraConverter |
| Header | /Engine/Plugins/FX/CascadeToNiagaraConverter/Source/CascadeToNiagaraConverter/Public/NiagaraStackGraphUtilitiesAdapterLibrary.h |
| Include | #include "NiagaraStackGraphUtilitiesAdapterLibrary.h" |
| Source | /Engine/Plugins/FX/CascadeToNiagaraConverter/Source/CascadeToNiagaraConverter/Private/NiagaraStackGraphUtilitiesAdapterLibrary.cpp |
UFUNCTION&40;BlueprintCallable, Meta&61;&40;ScriptMethod&41;, Category&61;"FXConverterUtilities"&41;
static void GetParticleModuleTypeDataMeshProps
&40;
UParticleModuleTypeDataMesh &42; ParticleModule,
UStaticMesh &42;& OutMesh,
float & OutLODSizeScale,
bool & bOutUseStaticMeshLODs,
bool & bOutCastShadows,
bool & bOutDoCollisions,
TEnumAsByte< EMeshScreenAlignment > & OutMeshAlignment,
bool & bOutOverrideMaterial,
bool & bOutOverrideDefaultMotionBlurSettings,
bool & bOutEnableMotionBlur,
UDistribution &42;& OutRollPitchYawRange,
TEnumAsByte< EParticleAxisLock > & OutAxisLockOption,
bool & bOutCameraFacing,
TEnumAsByte< EMeshCameraFacingUpAxis > & OutCameraFacingUpAxisOption_DEPRECATED,
TEnumAsByte< EMeshCameraFacingOptions > & OutCameraFacingOption,
bool & bOutApplyParticleRotationAsSpin,
bool & bOutFacingCameraDirectionRatherThanPosition,
bool & bOutCollisionsConsiderParticleSize
&41;