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API > API/Plugins > API/Plugins/Cascade
| Name | UCascadeConfiguration |
| Type | class |
| Header File | /Engine/Plugins/FX/Cascade/Source/Cascade/Classes/CascadeConfiguration.h |
| Include Path | #include "CascadeConfiguration.h" |
Syntax
UCLASS (HideCategories=Object, Config=Editor)
class UCascadeConfiguration : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UCascadeConfiguration
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UCascadeConfiguration
(
const FObjectInitializer& ObjectInitializer |
CascadeConfiguration.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ModuleMenu_ModuleRejections | TArray< FString > | Modules that Cascade should ignore in the menu system. | CascadeConfiguration.h |
|
| ModuleMenu_TypeDataToBaseModuleRejections | TArray< struct FModuleMenuMapper > | TypeData-to-base module mappings. | CascadeConfiguration.h |
|
| ModuleMenu_TypeDataToSpecificModuleRejections | TArray< struct FModuleMenuMapper > | Module-to-TypeData mappings. | CascadeConfiguration.h |
|
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ModuleRejections | TSet< FName > | If a module class name is in this list it should be rejected. | CascadeConfiguration.h | |
| TypeDataModuleRejections | TMap< FName, TSet< FName > > | If a module class name is in the set associated with a type data class name it should be rejected. | CascadeConfiguration.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsModuleTypeValid
(
FName TypeDataName, |
Returns true if the given module class name is valid for the type data class name. | CascadeConfiguration.h |