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API > API/Plugins > API/Plugins/Cascade
| Name | ICascadeModule |
| Type | class |
| Header File | /Engine/Plugins/FX/Cascade/Source/Cascade/Public/CascadeModule.h |
| Include Path | #include "CascadeModule.h" |
Syntax
class ICascadeModule :
public IModuleInterface,
public IHasMenuExtensibility,
public IHasToolBarExtensibility
Implements Interfaces
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CascadeClosed
(
FCascade* CascadeInstance |
Removes the specified instance from the list of open Cascade toolkits | CascadeModule.h | |
void ConvertModulesToSeeded
(
UParticleSystem* ParticleSystem |
Converts all the modules in the specified particle system to seeded modules | CascadeModule.h | |
TSharedRef< ICascade > CreateCascade
(
const EToolkitMode::Type Mode, |
Creates a new Cascade instance | CascadeModule.h | |
void RefreshCascade
(
UParticleSystem* ParticleSystem |
Refreshes the toolkit inspecting the specified particle system | CascadeModule.h |