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API > API/Plugins > API/Plugins/CaptureUtils
| Name | UE::CaptureManager::EDelegateExecutionThread |
| Type | enum |
| Header File | /Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerCore/Source/CaptureUtils/Public/Async/ManagedDelegate.h |
| Include Path | #include "Async/ManagedDelegate.h" |
Syntax
namespace UE
{
namespace CaptureManager
{
enum EDelegateExecutionThread
{
GameThread = 0,
InternalThread,
AnyThread,
}
}
}
Values
| Name | Remarks |
|---|---|
| GameThread | |
| InternalThread | |
| AnyThread |