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API > API/Plugins > API/Plugins/CaptureManagerUnrealEndpoint > API/Plugins/CaptureManagerUnrealEndpoint/FUnrealEndpoint
Description
This function returns before the connection is stopped, use WaitForConnectionState to block until the connection is terminated.
| Name | StopConnection |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerApp/Source/CaptureManagerUnrealEndpoint/Public/CaptureManagerUnrealEndpoint.h |
| Include Path | #include "CaptureManagerUnrealEndpoint.h" |
| Source | /Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerApp/Source/CaptureManagerUnrealEndpoint/Private/CaptureManagerUnrealEndpoint.cpp |
void StopConnection()