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API > API/Plugins > API/Plugins/CaptureManagerPipeline
| Name | FConvertAudioNode |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/CaptureManager/CaptureManagerApp/Source/CaptureManagerPipeline/Public/Nodes/ConvertAudioNode.h |
| Include Path | #include "Nodes/ConvertAudioNode.h" |
Syntax
class FConvertAudioNode : public FCaptureManagerPipelineNode
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FCaptureManagerPipelineNode → FConvertAudioNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FConvertAudioNode
(
const FTakeMetadata::FAudio& InAudio, |
Nodes/ConvertAudioNode.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FConvertAudioNode() |
Nodes/ConvertAudioNode.h |
Functions
Public
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FResult CheckForAudioFile
(
const FString& InAudioPath |
Nodes/ConvertAudioNode.h |