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API > API/Plugins > API/Plugins/CaptureDataEditor
| Name | UAssetDefinition_MeshCaptureData |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/CaptureData/Source/CaptureDataEditor/Public/AssetDefinition_CaptureData.h |
| Include Path | #include "AssetDefinition_CaptureData.h" |
Syntax
UCLASS ()
class UAssetDefinition_MeshCaptureData : public UAssetDefinitionDefault
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UAssetDefinition → UAssetDefinitionDefault → UAssetDefinition_MeshCaptureData
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TConstArrayView< FAssetCategoryPath > GetAssetCategories() |
AssetDefinition_CaptureData.h | ||
virtual TSoftClassPtr< UObject > GetAssetClass() |
AssetDefinition_CaptureData.h | ||
virtual FLinearColor GetAssetColor() |
AssetDefinition_CaptureData.h | ||
virtual FText GetAssetDisplayName() |
AssetDefinition_CaptureData.h |