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API > API/Plugins > API/Plugins/CaptureDataEditor
| |
|
| Name |
FCaptureMetadataWindowOptions |
| Type |
struct |
| Header File |
/Engine/Plugins/VirtualProduction/CaptureData/Source/CaptureDataEditor/Public/CaptureMetadata.h |
| Include Path |
#include "CaptureMetadata.h" |
Syntax
USTRUCT (MinimalAPI, BlueprintType , Blueprintable)
struct FCaptureMetadataWindowOptions
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| bAllowEdit |
bool |
|
CaptureMetadata.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Options"
|