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Capture Data (Mesh) Asset
An asset that contains the Mesh data representing a facial expression (Pose), that can be used in MetaHuman Identity to generate a Skeletal Mesh or a full MetaHuman resembling a real person or a sculpted character.
If pose data represents a real person, the resulting Skeletal Mesh can be used to generate animation from footage of that person in MetaHuman Performance asset
| Name | UMeshCaptureData |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/CaptureData/Source/CaptureDataCore/Public/CaptureData.h |
| Include Path | #include "CaptureData.h" |
Syntax
UCLASS (MinimalAPI)
class UMeshCaptureData : public UCaptureData
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UCaptureData → UMeshCaptureData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| TargetMesh | TObjectPtr< class UObject > | The target mesh for conforming. This can be either a Static or SkeletalMesh. | CaptureData.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Gets the data in the format expected by the face fitting API | CaptureData.h |
Overridden from UCaptureData
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool IsInitialized
(
EInitializedCheck InInitializedCheck |
CaptureData.h |