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API > API/Plugins > API/Plugins/CameraShakePreviewer
Module for managing the camera shake previewer tool.
| Name | FCameraShakePreviewerModule |
| Type | class |
| Header File | /Engine/Plugins/Cameras/CameraShakePreviewer/Source/CameraShakePreviewer/Public/CameraShakePreviewerModule.h |
| Include Path | #include "CameraShakePreviewerModule.h" |
Syntax
class FCameraShakePreviewerModule : public IModuleInterface
Implements Interfaces
Structs
| Name | Remarks |
|---|---|
| FViewportInfo |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| OnTogglePreviewCameraShakes | FOnTogglePreviewCameraShakes | Callback for when a viewport's ability to show camera shakes is toggled. | CameraShakePreviewerModule.h |
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| LevelEditorTabManagerChangedHandle | FDelegateHandle | CameraShakePreviewerModule.h | ||
| ViewportInfos | TMap< FLevelEditorViewportClient *, FViewportInfo > | CameraShakePreviewerModule.h | ||
| ViewportOptionsMenuExtenderHandle | FDelegateHandle | CameraShakePreviewerModule.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool HasCameraShakesPreview
(
FLevelEditorViewportClient* ViewportClient |
Gets whether the given viewport is supporting camera shakes. | CameraShakePreviewerModule.h | |
void ToggleCameraShakesPreview
(
FLevelEditorViewportClient* ViewportClient |
Toggles whether the given viewport should show camera shakes. | CameraShakePreviewerModule.h |
Overridden from IModuleInterface
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ShutdownModule() |
CameraShakePreviewerModule.h | ||
virtual void StartupModule() |
CameraShakePreviewerModule.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static TSharedRef< SDockTab > CreateCameraShakePreviewerTab
(
const FSpawnTabArgs& Args |
CameraShakePreviewerModule.h |