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Unreal Engine C++ API Reference > Plugins > CameraShakePreviewer
Inheritance Hierarchy
- IModuleInterface
- FCameraShakePreviewerModule
References
Module | CameraShakePreviewer |
Header | /Engine/Plugins/Cameras/CameraShakePreviewer/Source/CameraShakePreviewer/Public/CameraShakePreviewerModule.h |
Include | #include "CameraShakePreviewerModule.h" |
Syntax
class FCameraShakePreviewerModule : public IModuleInterface
Remarks
Module for managing the camera shake previewer tool.
Variables
Type | Name | Description | |
---|---|---|---|
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FOnTogglePreviewCameraShakes | OnTogglePreviewCameraShakes | Callback for when a viewport's ability to show camera shakes is toggled. |
Functions
Type | Name | Description | |
---|---|---|---|
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bool | HasCameraShakesPreview
(
FLevelEditorViewportClient* ViewportClient |
Gets whether the given viewport is supporting camera shakes. |
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void | ToggleCameraShakesPreview
(
FLevelEditorViewportClient* ViewportClient |
Toggles whether the given viewport should show camera shakes. |
Overridden from IModuleInterface
Type | Name | Description | |
---|---|---|---|
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void | Called before the module is unloaded, right before the module object is destroyed. | |
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void | Called right after the module DLL has been loaded and the module object has been created Load dependent modules here, and they will be guaranteed to be available during ShutdownModule. |