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API > API/Plugins > API/Plugins/CameraCalibrationCore > API/Plugins/CameraCalibrationCore/ULensModel
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Fill the destination array of floats with the values of the fields in the source struct Note: the template type must be a UStruct | Models/LensModel.h | ||
void ToArray
(
const FStructOnScope& SrcData, |
ToArray specialization taking a StructOnScope containing type and data | Models/LensModel.h |
ToArray(const StructType &, TArray< float > &)
Description
Fill the destination array of floats with the values of the fields in the source struct Note: the template type must be a UStruct
| Name | ToArray |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/CameraCalibrationCore/Source/CameraCalibrationCore/Public/Models/LensModel.h |
| Include Path | #include "Models/LensModel.h" |
template<typename StructType>
void ToArray
(
const StructType & SrcData,
TArray < float > & DstArray
) const
ToArray(const FStructOnScope &, TArray< float > &)
Description
ToArray specialization taking a StructOnScope containing type and data
| Name | ToArray |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/CameraCalibrationCore/Source/CameraCalibrationCore/Public/Models/LensModel.h |
| Include Path | #include "Models/LensModel.h" |
template<>
void ToArray
(
const FStructOnScope & SrcData,
TArray < float > & DstArray
) const