Navigation
API > API/Plugins > API/Plugins/CameraCalibrationCore
Asset user data that can be used on Camera Actors to manage lens distortion state and utilities
| Name | ULensDistortionModelHandlerBase |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/CameraCalibrationCore/Source/CameraCalibrationCore/Public/LensDistortionModelHandlerBase.h |
| Include Path | #include "LensDistortionModelHandlerBase.h" |
Syntax
UCLASS (MinimalAPI, Abstract)
class ULensDistortionModelHandlerBase : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → ULensDistortionModelHandlerBase
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ULensDistortionModelHandlerBase() |
LensDistortionModelHandlerBase.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsDirty | bool | Tracks whether distortion state has been changed | LensDistortionModelHandlerBase.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
float ComputeInverseOverscanFactor() |
Use the current distortion state to compute the overscan factor needed when undistorting a distorted image | LensDistortionModelHandlerBase.h | |
float ComputeOverscanFactor() |
Use the current distortion state to compute the overscan factor needed such that all distorted UVs will fall into the valid range of [0,1] | LensDistortionModelHandlerBase.h | |
void CreateDisplacementMaps
(
const FIntPoint DisplacementMapResolution |
Create two displacement maps, for distortion and undistortion, using the input resolution | LensDistortionModelHandlerBase.h | |
bool DrawDistortionDisplacementMap
(
UTextureRenderTarget2D* DestinationTexture |
Draw the distortion displacement map associated with the current state to the DestinationTexture | LensDistortionModelHandlerBase.h | |
bool DrawUndistortionDisplacementMap
(
UTextureRenderTarget2D* DestinationTexture |
Draw the undistortion displacement map associated with the current state to the DestinationTexture | LensDistortionModelHandlerBase.h | |
FLensDistortionState GetCurrentDistortionState() |
Get the current distortion state (the lens model and properties that mathematically represent the distortion characteristics | LensDistortionModelHandlerBase.h | |
FString GetDisplayName() |
Get the display name of this lens distortion model handler | LensDistortionModelHandlerBase.h | |
TArray< FVector2D > GetDistortedUVs
(
TConstArrayView< FVector2D > UndistortedUVs |
Computes the distorted version of UndistortedUVs based on the current state | LensDistortionModelHandlerBase.h | |
UTextureRenderTarget2D * GetDistortionDisplacementMap() |
Get the UV displacement map used to distort an undistorted image | LensDistortionModelHandlerBase.h |
|
UMaterialInstanceDynamic * GetDistortionMID() |
Get the post-process MID for the currently specified lens model | LensDistortionModelHandlerBase.h | |
FGuid GetDistortionProducerID() |
Get the UObject that produces the distortion state for this handler | LensDistortionModelHandlerBase.h | |
FVector2D GetFxFy() |
Get the normalized focal length (unitless) | LensDistortionModelHandlerBase.h | |
const TSubclassOf< ULensModel > & GetLensModelClass() |
Get the specified lens model that characterizes the distortion effect | LensDistortionModelHandlerBase.h | |
float GetOverscanFactor() |
Returns the last overscan factor that was set | LensDistortionModelHandlerBase.h | |
FVector2D GetPrincipalPoint() |
Get the normalized center of projection of the image, in the range [0.0f, 1.0f] | LensDistortionModelHandlerBase.h | |
UTextureRenderTarget2D * GetUndistortionDisplacementMap() |
Get the UV displacement map used to undistort a distorted image | LensDistortionModelHandlerBase.h |
|
bool IsModelSupported
(
const TSubclassOf< ULensModel >& ModelToSupport |
Returns true if the input model is supported by this model handler, false otherwise. | LensDistortionModelHandlerBase.h |
|
void ProcessCurrentDistortion() |
Draws the current distortion state to the internal displacement map | LensDistortionModelHandlerBase.h | |
void SetCameraFilmback
(
const FCameraFilmbackSettings& InCameraFilmback |
Specify the filmback settings of the CineCamera that is being used for distortion | LensDistortionModelHandlerBase.h | |
void SetDisplayName
(
FString InDisplayName |
Set the display name of this lens distortion model handler | LensDistortionModelHandlerBase.h | |
void SetDistortionProducerID
(
const FGuid& InDistortionProducerID |
Set the UObject that produces the distortion state for this handler | LensDistortionModelHandlerBase.h | |
void SetDistortionState
(
const FLensDistortionState& InNewState |
Update the lens distortion state, recompute the overscan factor, and set all material parameters | LensDistortionModelHandlerBase.h |
|
void SetOverscanFactor
(
float OverscanFactor |
Updates overscan factor and applies to material instances | LensDistortionModelHandlerBase.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeChainProperty
(
FPropertyChangedChainEvent& PropertyChangedEvent |
LensDistortionModelHandlerBase.h | ||
virtual void PostInitProperties() |
LensDistortionModelHandlerBase.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void virtual InitializeHandler() PURE_VIRTUAL(ULensDistortionModelHandlerBaseFVector2D ComputeDistortedUV
(
const FVector2D& InScreenUV |
Initialize the handler. | LensDistortionModelHandlerBase.h | |
virtual FVector2D ComputeUndistortedUV
(
const FVector2D& InScreenUV |
Use the current distortion state to compute the undistortion position of an input UV coordinate | LensDistortionModelHandlerBase.h |