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API > API/Plugins > API/Plugins/CameraCalibrationCore > API/Plugins/CameraCalibrationCore/ULensComponent
- UObject::PostLoad()
- UActorComponent::PostLoad()
- ULensComponent::PostLoad()
References
| Module | CameraCalibrationCore |
| Header | /Engine/Plugins/VirtualProduction/CameraCalibrationCore/Source/CameraCalibrationCore/Public/LensComponent.h |
| Include | #include "LensComponent.h" |
| Source | /Engine/Plugins/VirtualProduction/CameraCalibrationCore/Source/CameraCalibrationCore/Private/LensComponent.cpp |
virtual void PostLoad&40;&41;
Remarks
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.