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API > API/Plugins > API/Plugins/CameraCalibrationCore
Inheritance Hierarchy
- UDeveloperSettings
- UCameraCalibrationEditorSettings
References
| Module | CameraCalibrationCore |
| Header | /Engine/Plugins/VirtualProduction/CameraCalibrationCore/Source/CameraCalibrationCore/Public/CameraCalibrationSettings.h |
| Include | #include "CameraCalibrationSettings.h" |
Syntax
UCLASS (Config=EditorPerProjectUserSettings)
class UCameraCalibrationEditorSettings : public UDeveloperSettings
Remarks
Settings for the camera calibration when in editor and standalone.
Cooked games don't use this setting.
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bEnableTimeSlider | Time slider enable flag | |
| bool | bForceDefaultMediaStepRate | If true, the media player in the calibration tools will always use the default step rate. | |
| bool | bShowEditorToolbarButton | True if a lens file button shortcut should be added to level editor toolbar. | |
| FLensDataCategoryEditorColor | CategoryColor | Data Table category color settings | |
| ELensDisplayUnit | DefaultDisplayUnit | Units used to display/interpret Focal Length and Image Center | |
| float | DefaultMediaStepRateInMilliseconds | The default step rate (ms) that the media player in the calibration tools should use when stepping forward/back |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| FName | |||
| FName | |||
| FText | |||
| ULensFile * | Get the lens file used by the engine when in the editor and standalone. | ||
| void | SetUserLensFile
(
ULensFile* InLensFile |
Set the lens file used by the engine when in the editor and standalone. |