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API > API/Plugins > API/Plugins/CameraCalibrationCore
Settings for the camera calibration when in editor and standalone.
Cooked games don't use this setting.
| Name | UCameraCalibrationEditorSettings |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/CameraCalibrationCore/Source/CameraCalibrationCore/Public/CameraCalibrationSettings.h |
| Include Path | #include "CameraCalibrationSettings.h" |
Syntax
UCLASS (MinimalAPI, Config=EditorPerProjectUserSettings)
class UCameraCalibrationEditorSettings : public UDeveloperSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UDeveloperSettings → UCameraCalibrationEditorSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UCameraCalibrationEditorSettings() |
CameraCalibrationSettings.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bEnableTimeSlider | bool | Time slider enable flag | CameraCalibrationSettings.h |
|
| bForceDefaultMediaStepRate | bool | If true, the media player in the calibration tools will always use the default step rate. | CameraCalibrationSettings.h |
|
| bShowEditorToolbarButton | bool | True if a lens file button shortcut should be added to level editor toolbar. | CameraCalibrationSettings.h |
|
| CategoryColor | FLensDataCategoryEditorColor | Data Table category color settings | CameraCalibrationSettings.h |
|
| DefaultDisplayUnit | ELensDisplayUnit | Units used to display/interpret Focal Length and Image Center | CameraCalibrationSettings.h |
|
| DefaultMediaStepRateInMilliseconds | float | The default step rate (ms) that the media player in the calibration tools should use when stepping forward/back | CameraCalibrationSettings.h |
|
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| UserLensFile | TSoftObjectPtr< ULensFile > | Startup lens file per user in editor Can be overridden. | CameraCalibrationSettings.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ULensFile * GetUserLensFile() |
Get the lens file used by the engine when in the editor and standalone. | CameraCalibrationSettings.h | |
void SetUserLensFile
(
ULensFile* InLensFile |
Set the lens file used by the engine when in the editor and standalone. | CameraCalibrationSettings.h |
Overridden from UDeveloperSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FName GetCategoryName() |
CameraCalibrationSettings.h | ||
virtual FName GetSectionName() |
CameraCalibrationSettings.h | ||
virtual FText GetSectionText() |
CameraCalibrationSettings.h |