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Wrapper to facilitate default LensFile vs picker
| Name | FLensFilePicker |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/CameraCalibrationCore/Source/CameraCalibrationCore/Public/LensFile.h |
| Include Path | #include "LensFile.h" |
Syntax
USTRUCT (BlueprintType )
struct FLensFilePicker
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bUseDefaultLensFile | bool | If true, default LensFile will be used, if one is set | LensFile.h |
|
| LensFile | TObjectPtr< ULensFile > | LensFile asset to use if DefaultLensFile is not desired | LensFile.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ULensFile * GetLensFile() |
Get the proper lens whether it's the default one or the picked one | LensFile.h |