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Corner of the blending patch which stores x and y values and x and y tangents
| Name | FDisplacementMapBlendPatchCorner |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/CameraCalibrationCore/Source/CameraCalibrationCore/Public/LensFileRendering.h |
| Include Path | #include "LensFileRendering.h" |
Syntax
struct FDisplacementMapBlendPatchCorner
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| LensFileRendering.h | |||
FDisplacementMapBlendPatchCorner
(
float InX, |
LensFileRendering.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| TangentX | float | Tangent in the x direction of the corner | LensFileRendering.h | |
| TangentY | float | Tangent in the y direction of the corner | LensFileRendering.h | |
| X | float | X coordinate of the corner | LensFileRendering.h | |
| Y | float | Y coordinate of the corner | LensFileRendering.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FVector4f ToVector() |
Converts the patch corner values to a vector | LensFileRendering.h |